
Slow: Don't expect to be going anywhere fast. Of all things he is obviously going to have, he is going to be able to spread plagues much like the Skaven can, allowing you to soften up enemies and settlements before you pick them off the map like ripe rotting fruit from Nurgle's garden. Plagues: It is Nurgle, the god of disease, and despair. As such the enemy units will rarely be fighting at full strength. Debuffs: The mark of Nurgle gave a reduced chance to hit on the table top, which will likely translate to some nurgle units giving reduced melee attack to units they're in contact with. Poison Aplenty: It'd be a sin if Poison wasn't common in your roster, helping you carve through enemies and make it even harder to take you out. Morale: Nurgle is about toughing it out even when you're a walking mass of pustules and tumors, expect high leadership if not outright unbreakability. With high health, defense and regeneration on most of your units you will be a monstrous pain in the ass for most faction to cut through. Durability: You will likely be one of the tankiest factions in the entire game. (Again, we know jack shit other than the factions so this is all subject to change) Double bonus if you were asymptomatic like a true favored one. You enjoy the irony of playing the God of Disease during/after a certain global pandemic. Saying you worship Nurgle is the perfect cover for your horrible B.O. Because you want to worship Chaos but not be a COMPLETE asshole.
Burning through you is going to be a massive pain in the face for most factions. Because you've always wanted to take a cannon to the gut and say "I'm sorry, did something hit me?".A single push will plunge it into cataclysm.Īnd there is one who schemes to achieve just that, an ancient figure who desires nothing less than to wield supreme power.
But each is beset by its own trials, and now both have cause to cross the threshold and send their armies into the Realm of Chaos. On the border between the worlds, two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay. Nurgle, the plague god Slaanesh, the lord of excess Tzeentch, the changer of ways and Khorne, the god of blood and slaughter. The four Ruinous Powers rule over this place, ever seeking to slip their bonds and engulf the world in a tide of daemonic corruption. It whispers promises of power, but to behold it is to be seduced by it. It is a terrible place, incomprehensible to the mortal mind. Far beyond the world and its petty wars there exists a dimension of pure, malevolent magic: The Realm of Chaos.