

Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone.

Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force ->". An effect that addresses the attack can't be played for each intercept, but could continue. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit.

"For this attack" effects do not trigger for each intercept. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. Each intercepting unit has been attacked. Any number of units may intercept an attack once for each instance of the effect. Keywords Intercept Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack.
